A short follow up to the last post. The BHP (Brutal Horse Power) worlds are now rendering in Open GL on Windows. A nice piece of work by Mr Piper far far away :-) I'm hoping we'll get some nice high quality screen-shots of BHP on the BB XM in the near future (using a software renderer for now of course), although plenty of code still needs writing for that to happen...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVIXxy_eChqk8TnDu_1JN3fHdRMvt6wm_O-ILuJT-VBxv38x9U_n4oRnYUZT83M-6L2Hd3VeQjR9JxGS0Oo9xcUXa3-ogjJHrCg4O95JQSQmcqsZWqKvBWTYu0c6nBbDuLC4gdmhQgMWM/s320/BHPTrack.png) |
BHP Track 3 in Open GL on Windows |